If you enjoyed this article, I’d like to ask for your support. Scientific American has served as an advocate for science and industry for 180 years, and right now may be the most critical moment in ...
The geometry we learn in school, the so-called Euclidean geometry, is more than 2,000 years old. About two centuries ago, the Russian mathematician Lobachewsky established a new kind of geometry for ...
Virtual reality can take you to some far-out places — mountaintops, distant cities and even fantastical game worlds. A team of artists and mathematicians is now adding to that list: universes where ...
Reintroduction : View from the twenty-first century -- Augmenting a 1983 history of the fourth dimension in culture and art (1900-1950) : X-rays and ether physics as the context for the "fourth ...
Geometry may be one of the oldest branches of mathematics, but it’s much more than a theoretical subject. It’s part of our everyday lives, says Professor Jennifer Taback, and key to understanding many ...
Each year a panel of game industry experts grant free floor space at Penny Arcade Expo to ten indie games they deem worth of the attention. This year the panel picked through 100 titles to settle on ...
THIS is a philosophical thesis by a writer who is really familiar with the subject of non-Euclidean geometry, and as such it is well worth reading. The first three chapters are historical; the ...