The relationship between game and player is a two way street. The information a game presents, and how the player interacts with that information, are key components in making gameplay an intuitive, ...
Tailoring (verb): The process of adapting a game user experience and user interface to a new platform. Let's talk about the design side of Abstraction. Over the last 12 years, Abstraction has been in ...
The newly launched Game UI Database turns an often-overlooked aspect of artful video game design into a headlining star. For most people who play games, on screen accoutrements like ammo readouts and ...
Edd Coates is founder of Game UI Database. Game UI designers use references to iterate on existing design patterns and provide players familiar, intuitive experiences. This allows us to onboard them ...
What makes an awesome game? Is it the characters, the plot, the world it’s set in, or just how many weapons you have at your ialoisposal? The games that have stood the test of time never rely on only ...
It’s been decades since games started implementing in-game communication devices that resemble our own real-life phones — and it’s often a successful mechanic for separating and consolidating menus, ...
What makes a user interface truly remarkable? Is it the sleek design, the seamless functionality, or the way it intuitively guides users without them even realizing it? The truth is, it’s all of these ...