The relationship between game and player is a two way street. The information a game presents, and how the player interacts with that information, are key components in making gameplay an intuitive, ...
Tailoring (verb): The process of adapting a game user experience and user interface to a new platform. Let's talk about the design side of Abstraction. Over the last 12 years, Abstraction has been in ...
The newly launched Game UI Database turns an often-overlooked aspect of artful video game design into a headlining star. For most people who play games, on screen accoutrements like ammo readouts and ...
Edd Coates is founder of Game UI Database. Game UI designers use references to iterate on existing design patterns and provide players familiar, intuitive experiences. This allows us to onboard them ...
I think one area many of us take for granted in an MMO is good UI design. I know personally I don’t typically think about it until it’s doing something I don’t like, such as a poor layout or what it’s ...
Bungie is listening to your feedback, but Marathon's UI is weird on purpose.
But Kelski isn't the only one to voice their dislike of Marathon's UI. "This is hands down one of the most complex menus I've ever seen in my life," Ninja says in a clip posted to socials. "I have no ...
Writer with a particular interest in the obscure. The Nintendo Switch console has been Nintendo's main focus for five years now, and it continues to be a powerful force in the gaming industry. Its UI, ...